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Tau XV25 Stealth Suit

A game character asset creation finished inside Unreal Engine4. The art work is inspired by an early concept art for WarHammer by Roberto Cirillo. 

The asset is made in Maya and Zbrush, textured in Substance Painter2, and rendered in Unreal Engine4. The entire character has 60k triangles, with 4k resolution maps. 

The concept by 

Roberto Cirillo.

High poly mesh renderings with V-Ray3.0 

© 2017 by Zack Tsai Cheng.  created with Wix.com

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