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Space roaming vehicle

3D vehicle creaiton based on a sketch of Scott Robertson. Responsible for all 3d aspects.
The vehicle is modeled in Maya and textured in Substance Painter2. The basic shape of the landscape was script-generated in Maya, and then I sculpted the details with some alpha and displacement maps in Zbrush. Rocks are from Quixel Megascans, Baobab trees are created in SpeedTree. The entire scene was rendered in Maya using V-Ray3.0, composited in Nuke.




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